![]() ![]() The resistances of these creatures vary depending on where you find them. Normally, they are entirely restricted to the Weald, the Cove, and the Darkest Dungeon.but who knows when their madness will come crawling out of the darkness to sink their tendrils into an unsuspecting party? At best they are alien at worst, they are a terrible reminder of how easily even the toughest minds can be torn down. ![]() Much like most of the Unholy, Stonework abominations within the Estate Grounds don’t have any blood to bleed, so don’t waste your time making a stone bleed.īy all rights these creatures should not exist. However there is one statue that does not need a puppet master to tell it to hate the living, as it is brought to life by an ancient hatred beyond time. Many of these various statues were brought to life by evil forces, while some are brought to life by the dark and vile arts of the Necromancers. They also carved these stones into works of art or grotesque statues and water spouts that would frighten off and protect those that they guard, such as a church, from any evil or harmful spirits. For countless years the people that inhabited the Estate have pulled rocks and stones from the Earth, never knowing what lays sleeping in its depths, to construct their homes, churches and fortifications. These materials have been used to construct many of the long-lasting, ancient monuments, artifacts, cathedrals, and cities in a wide variety of cultures. Stonework, also known as the craft of stonemasonry, or stonecraft, involves creating buildings, structures, and sculptures using stone from the earth, and is one of the oldest trades in human history. The Crusader and the Vestal both use attacks that do bonus damage to Unholy creatures, and some Trinkets give heroes bonus damage against Unholy. Ghouls are a notable Unholy enemy that can Bleed however, they are also one of the most dangerous creatures you will find outside of bosses and should not be taken lightly. Unholy creatures commonly have a high enough resistance to Bleed to be virtually immune however, the corrosion that Blight provides will decay their abominable bodies back into the dust. While they can be encountered in any region of the Estate in one form or another, they are particularly rife in the Ruins, where the Necromancer raises them without end. Undead, Wraiths, and Ghouls are just a few of the macabre horde of Unholy horrors with deep hatred for the Light and all that lives in its loving embrace. These twisted creatures defy the natural order by their mere existence, often by being animated (or reanimated) by dark forces or by men tampering with supernatural forces. The Hound Master's Hound's Rush does extra damage to Beasts, and some Trinkets give a hero bonus damage against Beasts. Many of them will also cause Stress while trying to infest you with their maladies, such as the Swine Wretch and Carrion Eater.īeasts are most commonly found within the Warrens (as the Swine are all half-Beast, and the type is also carried by Carrion Eaters and their larger relatives) and Weald (dogs, spiders, and giants are all Beast-type) conversely, they're rarely found in the Cove, as no enemies native to the region are classed as Beasts. ![]() As a general rule, they prefer to debilitate your heroes to wear them down over time Beasts will assault you with bleed, blight, disease and even lowering your immunity to disease. The Beast type encompasses all of the savage animals that have been tainted by the spreading darkness or awakened by those who trespass into their ancient domain. The Bounty Hunter's Collect Bounty does bonus damage against Humans by default, and some Trinkets give heroes bonus damage against Humans. However, they can potentially be encountered anywhere: Cultists, Brigands, and Madmen are all Human, and they can show up in any region. Humans are most often found within the Weald and the Warrens, as fungal troops and the Swine are all half Human. ![]() From lowering heroes' resistances, multi-target attacks, causing stress and even marking their foes so other vile monstrosities can finish the weakened prey off, Human enemies should not be underestimated and be dealt with swiftly. They have no built-in resistances and are quick to fall compared to other enemy types however, their skills are versatile and form the backbone of many teams. Humans are mortal creatures that stand against you, either for their own selfish gains or a mad desire to assist the evil lurking in the depths of the Estate. ![]()
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